Modern RTS Campaign Design "Age of Mythology: Retold" is the remastered version of the classic RTS game Age of Mythology . Our team contributed to the creation of both the civilization and campaign levels in the Immortal Pillars DLC. In the previous article, I shared the creative process behind the Chinese civilization. This time, I’ll focus on introducing a strategic approach that helped us craft campaign levels that demand careful thinking and deliberate decision-making at every step. In traditional RTS games, campaigns are often seen as secondary to skirmish modes, mainly serving to introduce the unique features of each civilization. But by today’s standards, tutorial-focused missions are no longer enough to captivate players. A compelling campaign must combine enjoyment, challenges, and strategic depth. It must also integrate tightly with narrative pacing and story events, delivering a cohesive experience that balances tactical gameplay with storytelling. This was no...