Platform:PC
Duration: Oct.2011~Jun.2014
Bounty Hounds Online is a Sci-Fi romance MMORPG. In this project, I was a combat designer. My duties included:
- Design classes' combat style, combat strategies and skills.
- Design classes' skill trees and skill tree UI/UX.
- Design pets combat skills.
- Design pet UI/UX.
- Balance classes, and host daily combat test.
- Work with artist and programmers to polish combat details.
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Each class has two dimensions of skill build. Players may invest their skill point between these two dimensions and create their own combat strategies. A MMORPG includes a lot of playable content such as mission, dungeon, PVP arena, and hundreds vs hundreds guild battle. When I designed skills must think those situation and make sure every class has good combat experience in every part.
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