School of Saviors Online
Platform:Mobile
Duration:Jul.2014~May.2016
Schoo of Saviors Online is based on an Anime ”World Break: Aria of Curse for a Holy Swordsman”. Cooperate with Asobimo, a Japanese game company. This game is an action based MMORPG. In this project, I was the leader of the design team. My duties included:
- Assign works to team members and controlled the team performance.
- Design the core mechanic and daily activity cycle.
- Inspired team members and kept the team improving constantly.
- Communicate with Japanese partner ensure we have the same vision
- Inspired team members and keep the team improving constantly.
- Design and edit combat skills.
- Design skill and skill tree UI/UX.
- Design control UI/UX
- Design and edit some enemy AI
Skill UI Design
In this game, players can carry 4 different skills at the same time. In order to let new players easily understand skill system and reduce the frustration, I give different catalog for each slot:
In this game, players can carry 4 different skills at the same time. In order to let new players easily understand skill system and reduce the frustration, I give different catalog for each slot:
- First slot: Primary damage skill that player may use very often.
- Second slot: Second damage or convenient skill, like dash or increase damage buff.
- Third slot: Survival skill, like stun, healing, or parry.
- Forth slot: Ultimate skill that are super powerful but long cool down time.
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With this UI, players can change their skill easily. They still can change the catalog of each slot if they want and create their own style combat combination. |
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