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Bounty Hounds Online

Platform:PC
Duration: Oct.2011~Jun.2014

Bounty Hounds Online is a Sci-Fi romance MMORPG. In this project, I was a combat designer. My duties included:
  • Design classes' combat style, combat strategies and skills.
  • Design classes' skill trees and skill tree UI/UX.
  • Design pets combat skills.
  • Design pet UI/UX.
  • Balance classes, and host daily combat test.
  • Work with artist and programmers to polish combat details.
Each class has two dimensions of skill build. Players may invest their skill point between these two dimensions and create their own combat strategies. A MMORPG includes a lot of playable content such as mission, dungeon, PVP arena, and hundreds vs hundreds guild battle. When I designed skills must think those situation and make sure every class has good combat experience in every part.






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