跳到主要內容

發表文章

目前顯示的是 8月, 2019的文章

Wild West Shepherds

Board Game Release Date: December. 2016 The Wild West Shepherds is my own board game project. I spend my spare time to finish this. It has been sold about 1000 copies. I also ran a crowdfunding  campaign in Taiwan. This is  a western style shepherd game that takes you on a cunning and funny adventure. In each round, players take a new character card that will help them to collect sheep. To win this game, you must find the sheep from a row of hiding information cards.Beware of the wolf and choose carefully.The player with the most sheep wins the game. Crowdfunding portal

Bound Srtike

Platform:Mobile Duration:May.2017~Present Bound Strike is an  AR e-sporting card game. The game objective is to capture more territory then opponent. I work as a designer.  My duties include: Design cards and tune every detail in the battle ground. Inductive design methods and help junior designers improving their card design ability. Analysis battle data and balance cards. Host daily test and communicate with testers to make sure the balance quality. Analysis retention data and improve the early gameplay progress. Set all cards image to ensure the consistency.. Coordinated with artists and programmers to develop Booster-pack system. Card Design One of my primary work in this project is card design. Here are some example of my work: Hosho:  Hosho can summon dragon illusion. Once you play a sorcery card, there will be a dragon illusion spawning by her side. The dragon illusion has small attack damage and will disappear by one hit. This card ...

School of Saviors Online

Platform:Mobile Duration:Jul.2014~May.2016 Schoo of Saviors Online is based on an Anime ”World Break: Aria of Curse for a Holy Swordsman”. Cooperate with Asobimo, a Japanese game company. This game is an action based MMORPG. In this project, I was the leader of the design team. My duties included: Assign works to team members and controlled the team performance. Design the core mechanic and daily activity cycle. Inspired team members and kept the team improving constantly. Communicate with Japanese partner ensure we have the same vision Inspired team members and keep the team improving constantly. Design and edit combat skills. Design skill and skill tree UI/UX.  Design control UI/UX Design and edit some enemy AI Skill UI Design In this game, players can carry 4 different skills at the same time. In order to let new players easily understand skill system and reduce the frustration, I give different catalog for each slot: First slot: Pr...

Weapons of Mythology Online

Platform:PC Duration: Nov.2011~Sep.2012 Weapons of Mythology Online is a game about players achieving the ultimate weapon in ancient China. In this game, I was a designer and I responsible for designing weapons and skills.

Final Fantasy 15 Pocket Edition

Platform:Mobile, PS4, Switch Duration: Jul.2016~May.2017 This game is a lighter version of the original final fantasy 15. In this game, I worked as an AI designer. users can jump into easily. I was responsible for combats and creatures design and edit AI behavior trees. My primary work on FF15 pocket edition was battles in Chapter 7 include the Marobo Boss fight. The video shows one of my works. You may see the creature behavior tree processing on the right screen.

Bounty Hounds Online

Platform:PC Duration: Oct.2011~Jun.2014 Bounty Hounds Online is a Sci-Fi romance MMORPG. In this project, I was a combat designer. My duties included: Design classes' combat style, combat strategies and skills. Design classes' skill trees and skill tree UI/UX. Design pets combat skills. Design pet UI/UX. Balance classes, and host daily combat test. Work with artist and programmers to polish combat details. Each class has two dimensions of skill build. Players may invest their skill point between these two dimensions and create their own combat strategies. A MMORPG includes a lot of playable content such as mission, dungeon, PVP arena, and hundreds vs hundreds guild battle. When I designed skills must think those situation and make sure every class has good combat experience in every part.